![]() If (newStatus = (int)ConnectStatus.STATUS_DISCONNECTED & errorNumber = public_errors. ![]() The SDK includes functions to create, modify and delete channels and move clients between channels. As a basic rule, clients can only talk and listen to other clients within the same channel. A channel defines a group of users who can talk to each other. Public static void onConnectStatusChangeEvent(uint64 serverConnectionHandlerID, int newStatus, uint errorNumber)Ĭonsole.WriteLine("Connect status changed: ", serverConnectionHandlerID, newStatus, errorNumber) Any client connecting to a TeamSpeak Server, will exist inside a channel. ![]() Also when I am making a breakpoint in that function. Now when I am only starting the Client without Server the following Callback Function should be called and a textfile should be written with the same text as it would stand in the consol window in Visual Studio, but it never jumps in that function. Open your Terminal (you can press default shortcut of Ctrl + Alt + T ), and go to directory where the file is located, eg: cd Downloads. Then I attached the script to my MainCamera. I have made in both Server and Client Sample in the "Program.cs" Script the following modifications: I have written above the whole scriptĪnd then I modified the following part: instead of having I have made one project for the Client and one for the Server. I have the following problem: I have put the SDK C# Sample files in Unity. ![]()
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